Wednesday, February 3, 2010

Conjour II was a lot of fun, people showed up!

I have done a little posting on my facebook account with pictures, but I haven't had time to put anything here.  The con was much better organized this year and they exceeded their last year attendance on Friday within the first few hours of opening from what the con com there told me.  That was very encouraging news.  They had many more panels, several guests this time and a lot more people.  I had the opportunity to attend a couple of LARPs while I was there and took a few mental notes on how to do my LARP in June.  I have a lot of pet peeves when it comes to LARPing as opposed to table top gaming.  To me , you don't want your LARP to be just a table top game where everyone is just standing up.   We did a lot of cool creative things, but there was a serious lack of costume and the rule sets were not very actual skill based but just randomly drawn actions based fixed on a set of rules.  When we can accomplish the same thing sitting around a table and not tiring out my legs, that's not LARP.   The storyline did save most of these LARP experiences but only just.  They were very friendly players and were fun.  They were based on mostly the VLARP and other whitewolf models, and perhaps I am a little biased coming from the boffer tradition, but I do like costume and I do like my actual skill with a sword or spell casting or even leaving it up to the NPC's real reactions to come into play.  It just seems more "LARPy" to me.   My problem is that these LARP's depend too much on a storyteller/reeve/keeper to paint the world with story and action.  I say, give your NPC's more autonomy and let the real interactions of players and npc's to drive the storyline.  Just for the record, I didn't manage to break the LARP this year.  Oh well. lol I did see a few panels, I was hoping to see more but just didn't have the time.  I didn't get there on Friday until after 8pm.  I work, sucks. [...]

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